Supported Games (March 2026)

1

Battleship

A turn-based grid strategy game with two stages. Players first place ships of fixed lengths on their boards in straight horizontal or vertical lines without overlap. In the attack phase, they alternate guessing coordinates to strike enemy ships—earning bonus shots for hits and losing turns on misses—aiming to sink all opposing ships before the move cap.

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2

Tic-Tac-Toe (5×5 Random Start)

Played on a 5×5 grid, players alternate placing Xs and Os, with X going first. The engine randomly assigns X's opening move. The objective is to achieve three consecutive marks horizontally, vertically, or diagonally. If the board fills without a three-in-a-row, the result is a draw.

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3

Wizard

Wizard is a 6-player trick-taking game played over 10 rounds using a 60-card deck (including 4 Wizards and 4 Jesters). Players must first bid the exact number of tricks they expect to win; points are awarded for hitting the target and penalized for missing it. Standard trick-taking rules apply with a trump suit, though Wizards always win and Jesters always lose. A "Hook Rule" prevents the total bids from equaling the available tricks, ensuring at least one player fails their bid each round.

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4

Connect4 (Random Start)

Played on a 6×7 grid, players drop discs to connect four vertically, horizontally, or diagonally. Before standard alternating play begins, the engine places a random opening disc for Player 1 (Red) to reduce first-move advantage. Play continues until a connection is made or the grid fills.

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5

WordMatrix

A two-player word strategy game on a 4x4 letter grid where players select adjacent cell paths and submit words containing those letters in order as a subsequence, scoring by consuming and clearing path cells (with extra letters refilling some spaces), while invalid moves incur penalties, passes advance the turn, and the game ends when no moves remain or too many consecutive passes occur, with the higher score winning.

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6

2x8 MiniChess

A chess variant played on a 2-row by 8-column board. Two players (White and Black) compete using King, Knight, Rook, and Pawn pieces to checkmate the opponent's King. White pieces occupy columns a-c, Black pieces occupy columns f-h, with columns d-e initially empty. Knights have enhanced movement including L-shaped jumps and 2-square horizontal leaps. Pawns promote to Rooks when reaching the far end.

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7

Surround Morris

A territorial strategy game set on a 24-position Nine Men's Morris board. Players place and then maneuver seven pieces each, attempting to eliminate the opponent by surrounding their pieces so they lack empty adjacent spaces and are numerically overpowered. Captures follow strict "suicide-first" and self-harm priority rules. Games can end by elimination, immobilization, repetition, or turn limit.

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